The site was set up mainly for accounting users with the progress of development and guide for usage of Skinstudio and IconDeveloper. Brought to you by Adam Najmanowicz - the lead developer of SkinStudio & IconDeveloper.
A feature that puts the blame for its existence on Adobe
Published on December 11, 2003 By Adam Najmanowicz In OS Customization
I had a dream... that WB once supported PNG files. Some time ago I was thinking and consulted our users on Wincustomize messagebards about aiding WB to create 32 bit translucent images. Almost everyone voted for PNG. But WB does not support them and for memory preservation reasons it will not. the basic problem is that TGA support sucks badly in image editors. The only editor that could do it properly was Photoshop. Yes... it WAS. Adobe blew it. Since Adobe removed their support for 32-bit TGA's in Photoshop CS and Photoshop Elements 2.0 (which i have the feeling is based on Photoshop CS) it looks like even the idea of importing the TGA's from PNG's and then allowing image editors play with it, granted they keep the format Skinstudio created for them (and how Photoshop worked before), does not suffice any longer.

But now Skinstudio aids WB adding quasi-support for PNG files in UIS. There is a new checkbox in preferences. "Convert TGA files to PNG before using image editors" which will make exactly that. But, but... but wait... WB does not support PNG's now, does it? Nope. SkinStudio converts it back to TGA on skin save so everyone's happy when the skin is applied. Now it's even better then this - if the PNG does not have the alpha channel in it, Skinstudiop will convert it to BMP for sake of optimization.

How about that?


Comments (Page 2)
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on Oct 07, 2005
I think you may enjoy this little app I've written a while back which is available here

You can drop the PNG on it and it will save the TGA's for you.
2 Pages1 2